Sea of Thieves Is So Immersive That You Might Lose Track of Time While Playing, Like RDR, Says Dev
At the recent E3 2022, Sea of Thieves was among the most appreciated games by attendees. Rare'due south shared globe adventure game (or SWAG as it'south affectionately called past the developers) intends to liberate all the fantasies that your inner self might have about living the pirate life with your friends.
Some key developers hosted a panel called 'Fine art of Adventure' at San Diego Comic Con concluding week, and the video footage was finally uploaded in its entirety yesterday. There's a bunch of new footage in there, but most importantly there's a rather long Q&A session in the 2nd part of the video where Rare answered many questions posed by fans.
When asked what was the moment to moment gameplay like, Executive Producer Joe Neate said:
From the showtime of the project, we really wanted to boom this kind of cool, cooperative experience of a grouping of players working together on a ship. Literally, on our roadmap one of the loftier level goals was making life on the ship fun.
The first fourth dimension nosotros got that working on a epitome, we just sailed from one end to another one and it was so cool. I never thought that sitting in a crow's nest would actually be and so compelling. Information technology's kind of like Ruby Expressionless Redemption, the nature of riding that horse effectually is just so compelling...And on paper, actually just going from this identify to this other place it may not sound that not bad but you kind of experience similar you're in a cowboy picture show.
And in Ocean of Thieves, y'all kind of experience like yous're in a pirate film. It'south so immersive and just that nature of sailing around together, going on adventures, being able to pick a point on the horizon and merely prepare sheet...
All of those things are office of the core experience. Every fourth dimension we fix down for a test session and nosotros put an hour on the calendar, we always overrun - yous but lose track of time. That'south going to be one of the biggest problems for people, they're going to spend so much time in the game, more than they were planning...Hopefully not forgetting something'southward in the oven and burning the kitchen downwards.
While Body of water of Thieves is a very different blazon of game, I can sympathize the comparison with Red Dead Redemption. The importance of getting the right atmosphere and moment to moment gameplay in an open up world game cannot exist overstated.
In terms of inspirations, Monkey Island every bit a game and Black Sails equally a TV bear witness were both mentioned. The squad also visited the Cutty Sark and Aureate Hind ships and one of the things they learned at that place was that rats would actually move out from the bottom of the transport once water started leaking in; as shortly as they came back to the studio, they added this a feedback mechanics to Sea of Thieves.
Lastly, Joe Neate also confirmed that it'southward important for Rare to have some kind of Looking for Group in order for players to find like-minded folks to play with. Sea of Thieves will exist playable at Gamescom 2022 in a couple weeks and should have a closed beta within the year, with the total release planned in Q1 2022 on Windows ten PC and Xbox I.
Source: https://wccftech.com/sea-of-thieves-is-so-immersive-that-you-might-lose-track-of-time-while-playing-like-rdr-says-dev/
Posted by: rawlsupocand.blogspot.com
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